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Episode 2 - Terra Volta - Notes
DM Notes
One Shot Planning
Assemble the Characters
- Pregens
3 stunts
3 free stunts (must be spent on powers)
3 refresh
basic power (1 stunt)
enhancements (1 stunt)
power synergy (1 stunt)
power themes (1st free, 1 stunt after)
special effects and improved special effects (2 free per power, 2 per 1 stunt)
drawbacks (1 free)
collateral damage effects (1 free)
super toughness + energy blast
gadgeteering + super intel
weather control + flight
phasing + item summoning
duplication + natural weapon
plant control + shielding
energy absorption + power amplification
Mook + Boss Fight
Investigation
Big Boss Fight
Style or Theme
- Dungeon
- Mystery
- Intrigue
- Monster Hunt
- Race Against Time
Plot Hook
- Strong Inciting Incident
Develop a Climax
- Villain that fits the theme, unique battleground
Flesh out key NPCs
- Items
- Personalities
- Locations
Prepare Social Encounters
- Which may include combat
Player-Tailored Challenges
Outline Key Locations
- major story beats
- written sentences of description
- importance
- backup spots
Avoid a Wandering Intro
Keep it Moving
Opening -
Hook -
First Plot Point -
First Pinch Point -
Mid Point -
Second Pinch Point -
Lull -
Second Plot Point -
Climax -
terra volta reactor